Math Stories

SPATIAL CONCEPTS

  1. Introduction To Space Around Us : Trip To Underwater World
  2. Introduction To Space Around Us : The Grand Tournament

LINES AND SHAPES

  1. Types Of Lines : A Night At The Amusement Park
  2. Circle And Its Basic Properties : Trip To Candy Land
  3. Square And Its Basic Properties : When Squarho Is Upset
  4. Triangle And Its Properties : The Rocky Pointed Land
  5. Rectangle And Its Basic Properties : The Pole Mystery
  6. Differentiate Between Square, Rectangle And Diamond Shape : The Drawing Challenge And Confusion
  7. Differentiate Between Circle, Semi-Circle And Oval Shape : All About Car Making
  8. Introduction To Polygons : The Polygon Mess
  9. Parts Of Circle : The Space Station
  10. Oval And It’s Properties : The Rescue Of Triho

NUMBERS AND COUNTING

  1. Counting 1 to 10 : Triho’s Surprise Birthday Party
  2. Forward And Backward Counting : The Hurdle race
  3. Ordinal Numbers : Fun Time At The Sanctuary
  4. Number Names : The Wheel Of Numbers
  5. Counting 1 to 100 : The Lighthouse And Its Steps
  6. Even And Odd Numbers : Mr Perfect Pair
  7. Count In Groups Of 2, 5 And 10 : Making A Rocket Model
  8. Counting In Tens And Ones : Uncle Science And His Farm
  9. Roman Numbers : Time Travel To Roman Empire

NUMBER COMPARISON

  1. Number Comparison Using More Or Less : Who Ran More?
  2. Number Comparison : Max The Number Alligator
  3. Ascending And Descending Order : The Office Attack
  4. Ascending And Descending Order Of Bigger Numbers : The Gadget Treasure

PLACE VALUE

  1. Introduction To Place Value : When The Station Master Is Injured
  2. 3 Digit Place Value : One With The Tallest Building
  3. Place Value – Indian System Of Numeration : Saving Cirha
  4. Place Value – International System Of Numeration : Uncle Bad And The Search Operation

ADDITION

  1. Introduction To Addition : Who Ate More Ice creams?
  2. Add Without Carry Over : Gifts And The New Year Celebration
  3. Add With Carry Over : Add With Mr Place Value
  4. Identity Property Of Addition : Triho And The Riddle
  5. Commutative Property Of Addition : The Ice Cream Eating Challenge
  6. Associative Property Of Addition : Who Can Count Faster?

SUBTRACTION

  1. Introduction To Subtraction : Fun With Ms Subtract
  2. Subtraction Without Borrow : Bakers For A Day
  3. Subtraction With Borrow : 35 Days Goal Challenge
  4. Introduction To Zero : Camping And Zero
  5. Relationship Between Addition And Subtraction : Cirha’s Trouble
  6. Identity Property Of Subtraction : Can Zero Be A Hero?
  7. Order Property Of Subtraction : The Tank Mystery

OPERATIONS ON NUMBER LINE

  1. Addition And Subtraction On Number Line : Uncle Math And His Gadget

MULTIPLICATION

  1. Introduction To Multiplication : Fun Time With Mr Multiply
  2. Multiplication Tables : Cirho’s Number Phobia
  3. 2 Digit Multiplication : The Total Books
  4. Order Property Of Multiplication : Visit To The Juice Factory
  5. Identity Property And Zero Property Of Multiplication : The Multiplication Master Quiz
  6. Associative Property Of Multiplication : Who Is The Math Genius?
  7. Distributive Property Of Multiplication : Asquarho Boss And Mr Printer
  8. 2 Digit Multiplication : The Books In The Library

DIVISION

  1. Introduction To Division : Squarho’s Sunday Special
  2. Relationship Between Multiplication And Division : Atriho Boss And His Revenge
  3. Long Division Method : Visit To Fruits Planet
  4. Division By One And Division By Itself Property : How Will Cirha Protect The Puppies?
  5. Division By Zero Property : Squarho’s Trouble
  6. Long Division With Remainder : Uncle Math’s Telescope

SIMPLIFICATION

  1. BODMAS Rule : The Quest For Magic Buttons

ESTIMATIONS

  1. Estimation Of Sum : A Thoughtful Guess

MONEY

  1. Importance Of Bills : When Cirho Is Cheated
  2. Explain The Purpose Of Money : Time Travel
  3. Selling Price, Cost Price, Profit And Loss : All About Entrepreneurship
  4. Introduction To Simple Interest : Mr Bank And Interest

TIME

  1. Introduction To Calendar: All About Birthdays
  2. Hours, Minutes And Seconds: The Time Bomb Mystery
  3. 12 Hour And 24 Hour Clock: Uncle Bad’s Time Bomb
  4. Times Of The Day : Adventure Camping In The wild

ANGLES

  1. Introduction To Angles : When Squarho Is Hungry
  2. Types Of Angles : The Table Construction

FACTORS AND MULTIPLES

  1. Factors : Fun With Factors
  2. Multiples : When Uncle Math Is Sick
  3. Highest Common Factor (HCF) : Cirha’s Plantation
  4. Lowest Common Multiple (LCM) : All About Day 3, 6 And 8
  5. Prime Factorization : The Secret Code
  6. Divisibility Rules : The Divisibility Trick
  7. HCF By Long Division Method : Pathway To HCF

FRACTIONS, DECIMALS AND PERCENTAGES

  1. Fractions And Equivalent Fractions : Trip To Pizza Planet
  2. Fractions On Number Line : Fraction Train To the Rescue
  3. Introduction To Decimals : The Decimal Planet
  4. Introduction To Percentage : Percentage Planet Disaster
  5. Fractions, Decimals And Percentages On Number Line : Mission Europa

METRIC MEASURES

  1. Standard Units Of Length : All About The New Door
  2. Non – Standard Units Of Length : Will Cirho Make A Box?
  3. Non Standard Units Of Weight : Who Is Heavy? Who is Light?
  4. Standard Units Of Weight : Squarho’s Baking Competition
  5. Capacity Of 3D Shapes : Chilling On The Chill Day
  6. Standard Units Of Capacity : The Invisible Syrup
  7. Temperature And It’s Conversion : The Fun Experiment

GEOMETRY

  1. Point, Line, Ray And Line Segment : Robbery In Samper Town

SOLID SHAPES

  1. Different Views Of 3D Shapes : All About The Views
  2. Flat Vs Solid Shapes : Mr Shape Reshape Gadget
  3. Cuboid And It’s Baic Properties : Squarho And His New Bed
  4. Cube And It’s Basic Properties : Gift Box And The Riddle
  5. Cylinder And It’s Basic Properties : The Mystery Of Bumpy Road
  6. Cone And It’s Basic Properties : Uncle Math And His Birthday
  7. Sphere And It’s Basic Properties : Who Hits The Cans?
  8. Rolling, Sliding And Stacking Property Of 3D Objects : The Shape-a-thon

TRIANGLES

  1. Types Of Triangles : The Kennel For Puppies

AREA, PERIMETER AND VOLUME

  1. Introduction To Area : The Secret Door
  2. Introduction To Perimeter : The Electric Fence

SYMMETRY

  1. Symmetry And Line Of Symmetry : Visit To Symmetry Land
  2. Reflective Symmetry : The Four Locks Mystery
  3. Rotational Symmetry : The Mysterious Parcel

PATTERNS

  1. Introduction To Patterns : When Cirha Spots Patterns
  2. Repeating Patterns With Shapes : Secret Locker And The Robbery
  3. Repeating Patterns : Repeating Patterns And Secret Locker
  4. Growing Patterns : Trip To Growing Pattern Land

NEGATIVE NUMBERS

  1. Negative Numbers : The Negative Bomb Attack

SPEED

  1. Introduction To Speed : The Ultimate Chase